I would like help with network driver / bukkit plugin development.
Essentially, I would like to develop a packet visualizer using the virtual environment of minecraft. It would be great to actually see "packets" moving across an environment displaying the number of their TCP/UDP port.
After the initial POC, it would be great to build in actual firewall functionality by placing bedrock in the path of particular packets to block them.
Seeing as there are 65535 possible TCP ports, I am picturing a biome 65535 blocks wide with a straight line of travel for each packet.
Let me know if you think this is feasible both from a work load and performance perspective.
Budget: $250
Posted On: October 21, 2014 15:04 UTC
ID: 204685505
Category: Software Development > Game Development
Skills: Array
Country: United States
click to apply
from Online Job Search
Essentially, I would like to develop a packet visualizer using the virtual environment of minecraft. It would be great to actually see "packets" moving across an environment displaying the number of their TCP/UDP port.
After the initial POC, it would be great to build in actual firewall functionality by placing bedrock in the path of particular packets to block them.
Seeing as there are 65535 possible TCP ports, I am picturing a biome 65535 blocks wide with a straight line of travel for each packet.
Let me know if you think this is feasible both from a work load and performance perspective.
Budget: $250
Posted On: October 21, 2014 15:04 UTC
ID: 204685505
Category: Software Development > Game Development
Skills: Array
Country: United States
click to apply
from Online Job Search
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