Wednesday, September 17, 2014

3D Cars - oDesk

We need to make a 3D for 3 Cars follow instructions so can work with metaio Augmented Reality.



2 Cars are static

1 Car is with animation.



3D models Specifications



A .TAR file containing:

dae (exported scene/model using OpenCollada or Collada exporter)

png’s (textures)

png thumbnail (256x256 pixels) named ‘thumbnail’ with a .png extension mp3 (if sound is required)

Make sure there are no subfolders within this .tar file



What formats do you support?

Our 3D model support is based on the Collada format (v1.4 or v1.5), as exported by Maya 2012 and 3DS Max 2012. We support the OpenCOLLADA Exporter and the Autodesk Collada Exporter but recommend the OpenCOLLADA Exporter.



How do I create a .dae?

We support 3D models based on the Collada format (v1.4 or v1.5). For best results, the most compatible package is 3DS Max 2012, using the OpenCollada Exporter. Other packages will also provide usable Collada exports.



Models

Under 10,000 triangles

No N-gons (i.e. polygons that are more than 4 faces)

Check for holes and flipped normals in the mesh as they may cause issues.

Object names must not contain capital letters/spaces/brackets etc.

Scene should be centred around the world origin (0,0,0) to ease placement

Meshes must not have any non-uniform scaling

Exported meshes must be triangulated (usually handled automatically at export stage if option is selected)

No more than 20 objects (meshes) in a scene. Animated rigid geometry is less processor intensive than skinned geometry, but extra draw calls are more intensive. Ultimately, once you have passed 10 or so objects, it is something that needs to be approached on an individual basis

Groups are not supported in the engine.

NOTE: Consider what you’re making and how much screen space it will take up - you won’t need 10,000 triangles and a 1024 square texture for an object that may only be 3cm high on an iPad screen.



Textures/Shaders

One material per mesh. If you need two materials then use two meshes etc

A material might be applied to several objects but one object can only have a single material

Multi materials/shaders are NOT supported

Limit your maps to no more than 2 per scene. The use of smaller textures are recommended where appropriate

Emissive, normal and diffuse maps are supported, as well as specular colour (but only when using the Open Collada exporter)

Displacement maps are NOT supported

Use the simplest shader possible for each situation. The order of complexity is as follows:

constant



Budget: $700

Posted On: September 17, 2014 12:49 UTC

ID: 204544019

Category: Design & Multimedia > 3D Modeling & CAD

Skills: Array, Array, Array, Array

Country: Guatemala

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